How LOOT works
A coin launched on pump.fun names one Fortnite player in its description. Its creator fees are turned into V-Bucks, the V-Bucks buy items from that day’s Item Shop, and the items are gifted straight into the player’s locker. This page is the full spec, including the parts that aren’t live yet.
At a glance
Words
fees to epic:<username> via LOOT. It names the player and can’t be edited after launch.Launch guide
- Pick the player. On the home page, tap a player card or search. If they have a creator code, Launch a coin checks it with Epic and fills in their exact Epic name. If not, type the Epic name exactly as it shows in Fortnite.
- Name the coin. Name, ticker, image and description. The image never leaves your browser.
- Copy the description. “Copy description & open pump.fun” copies your description with the pairing line added as the last line.
- Launch on pump.fun. Paste the description, add the same name, ticker and image, and launch.
- Share the creator fee. In pump.fun’s fee sharing, send 100% of the coin’s creator fee to LOOT’s fee wallet. That address is published with $LOOT’s contract address. Until it is, a coin can carry a pairing line but its fees can’t route.
- Check it. Paste the coin’s address into the coin checker below. It reads the pairing line back from the chain.
The pairing line
The whole pairing is one line, and it has to be the last line of the coin’s description:
fees to epic:Ninja via LOOT
| Part | Rule |
|---|---|
fees to epic: | Fixed text. Capital letters don’t matter. |
| Epic name | 3–32 characters: letters, numbers, spaces, dots, dashes, underscores. Spaces are kept, so Nick Eh 30 is one name. Clan tags are part of the name if Epic shows them. |
via LOOT | Fixed text, ends the line. |
| Frozen | pump.fun doesn’t let a description change after launch, so nobody, LOOT included, can move a coin’s loot to someone else. |
| Line | Valid? |
|---|---|
fees to epic:Nick Eh 30 via LOOT | Yes |
Fees to Epic:DrLupo via loot | Yes, case doesn’t matter |
fees to @Ninja via LOOT | No, missing epic: |
fees to epic:Ninja | No, missing via LOOT |
Who can get loot
Any Fortnite player with an Epic account. There are two ways to name them:
- By creator code. LOOT asks Epic (through fortnite-api.com) which account owns the code, and gets back the real Epic name and whether the code is active.
- By Epic username. Epic doesn’t offer a public way to look up a username, so a typed name can’t be checked. Type it exactly.
The players on the home page are 38 public Fortnite creators, including two former Fortnite pros who now trade memecoins (tagged Crypto). Their follower counts were read from X on 26 September 2026 and are re-read live whenever you open a player. Their creator codes were checked with Epic the same day. None of them have been contacted and none endorse anything.
Anyone not on the list works the same way: search their X handle or creator code on the home page.
Fortnite’s gifting rules
These are Epic’s rules, and LOOT is built around them (Epic support):
| Rule | What it means for LOOT |
|---|---|
| The sender needs two-factor login and account level 2+ | LOOT’s Epic account has both. |
| The receiver must be on the sender’s friends list for 2 days | The player accepts one friend request. The first drop can land 2 days later. |
| 5 gifts per 24 hours per sender account | Drop rounds run every 5 minutes and send while a gifting slot is free. |
| Only items in today’s Item Shop | The gift list is always the live shop. |
| V-Bucks, Crew and event passes can’t be gifted | Fees buy items, never V-Bucks for the player. |
| Bundles can’t go to someone who owns part of them | LOOT skips anything they already own. |
Loot math
From SOL to V-Bucks
- Fees in USD = fees in SOL × the SOL price (live from Coinbase, CoinGecko or Jupiter).
- The USD buys as many V-Bucks as possible in Epic’s US packs: 800 for $8.99, 2,400 for $22.99, 4,500 for $36.99, 12,500 for $89.99 (prices since 19 March 2026). Big packs first, then the best mix of small ones for what’s left.
- Whatever doesn’t buy a whole pack stays in the pile for next time.
| Fees | At $120 a SOL | Packs | V-Bucks |
|---|---|---|---|
| 0.1 SOL | $12.00 | 1 × 800 | 800 |
| 0.5 SOL | $60.00 | 1 × 4,500 + 1 × 2,400 | 6,900 |
| 1 SOL | $120.00 | 1 × 12,500 + 1 × 2,400 | 14,900 |
| 2 SOL | $240.00 | 2 × 12,500 + 1 × 4,500 + 1 × 2,400 | 31,900 |
| 10 SOL | $1,200.00 | 13 × 12,500 + 1 × 2,400 | 164,900 |
From an item to SOL
Tap any item in the shop and LOOT finds the cheapest packs that cover it. A 500 or 800 V-Buck item needs one 800 pack ($8.99, about 0.075 SOL at $120). A 1,500 outfit needs two 800 packs ($17.98). A 2,000 outfit needs one 2,400 pack ($22.99, about 0.19 SOL).
From V-Bucks to gifts
LOOT fills a pile’s V-Bucks with items from today’s shop, most expensive first, skipping anything the player owns. Loot math runs this on the real shop every time you drag the slider.
Drop rounds
- A round runs every 5 minutes. The countdown on the home page shows the next one.
- Each round looks at every pile. Players whose pile covers an item, and whose 2-day wait is over, get a gift, in the order their piles became ready.
- Fortnite allows 5 gifts per sender account per 24 hours. A round only sends while a slot is free; everything else waits for the next round.
- The Item Shop itself rotates at 00:00 UTC, so what a pile can buy changes daily.
- Every drop is posted publicly with its in-game gift receipt, the item, the V-Bucks spent and the coin it came from.
24 hours & burn
- LOOT sends the player a friend request as soon as a coin pairs.
- If it isn’t accepted within 24 hours, the pile buys back the same coin and burns it.
- Once accepted, Fortnite’s 2-day wait runs, then drops start in the next round.
- A player can say no at any time, by message from their account. Their pairing ends for good, with no appeal, and their pile burns.
- A pile is never re-pointed to another player and never kept by LOOT.
Fees & cuts
| Hand | Cut |
|---|---|
| pump.fun | Its own trading fee. The creator fee is the part that becomes loot. |
| Selling SOL for USD | The exchange’s fee, shown on each drop post. |
| Epic | The V-Bucks pack price. Smaller packs cost more per V-Buck (800 for $8.99 is about 1.12¢ each; 12,500 for $89.99 is about 0.72¢). |
| LOOT | Not set. It will be written here before any coin’s fees route. |
Verify a drop
Trust & safety
The trust hole
Gifting can’t be done by a smart contract. A person runs LOOT’s Epic account, buys the V-Bucks and presses send. So there’s a gap between the fee wallet (public on Solana) and the locker (visible only in Fortnite).
How you’d see it if something went wrong: fees would leave the fee wallet with no matching drop post, or drop posts would appear without a matching outflow. Both sides are public, so the gap would be too.
Safety
- The contract address, fee wallet and LOOT’s Epic account appear on this site and in the pinned post at the same moment. Anyone posting one before that is scamming you.
- LOOT never asks a player for a password, a code or a wallet. A player only ever accepts a friend request.
- LOOT never DMs first about money.
What’s live today
| Part | Status |
|---|---|
| Today’s Item Shop, loot math, SOL price | Live |
| Creator-code checks with Epic, X profile reads | Live |
| Pairing lines and the coin checker | Live |
| LOOT’s fee wallet and Epic account | Not yet. Published with the contract address. |
| Drop rounds | Not yet. Nothing has been gifted. |
Rules
- LOOT isn’t affiliated with, endorsed by or sponsored by Epic Games or Fortnite.
- Players named on a coin haven’t agreed to anything. Don’t message them about your coin, and don’t imply they endorse it.
- A player’s no is final.
- No coins that impersonate a player, and no pairing lines for accounts that aren’t Fortnite players.
- Coins that break these rules launch at the launcher’s risk; LOOT won’t route their fees.
API
Everything the site shows comes from these endpoints. Each read has a timeout and says where its answer came from. Press Try to run one live.
GET /api/shopToday’s Item Shop, trimmed to giftable Battle Royale items (outfits, emotes, pickaxes, back blings, wraps, gliders, kicks, sidekicks, bundles). Source: fortnite-api.com. Cached 10 minutes.
- Fields:
id,name,type,rarity,price,regular,img(512px),sm(128px),w(tile width),section,out(leaves the shop).
GET /api/code?c=ninjaThe Epic account behind a Support-A-Creator code: epic, accountId, status. A missing code returns ok: false with a message.
GET /api/player?x=Ninja&code=ninjaA player’s live X profile (name, followers, avatar) plus their creator-code check. Each half says whether it was read.
GET /api/priceSOL in USD from Coinbase, CoinGecko or Jupiter, saying which answered. Cached 1 minute.
GET /api/coin?mint=<address>Reads a coin’s metadata from Solana (Token-2022 or Metaplex), fetches its description from IPFS, and returns the Epic name in its pairing line as pairedTo.
GET /api/avatar?h=NinjaOpenA player’s current X avatar, cached a day. Falls back to a stored copy or the LOOT mark.
